// 版权声明，Epic Games 公司保留所有权利

#pragma once

#include "Inventory/LyraInventoryItemDefinition.h"
#include "Styling/SlateBrush.h"

#include "InventoryFragment_QuickBarIcon.generated.h"

class UObject;

/**
 * 快捷栏图标的库存片段类
 */
UCLASS()
class UInventoryFragment_QuickBarIcon : public ULyraInventoryItemFragment
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
	FSlateBrush Brush; // 图标画刷

	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
	FSlateBrush AmmoBrush; // 弹药图标画刷

	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
	FText DisplayNameWhenEquipped; // 装备时显示的名称
};